About the SDK

We’re currently developing an SDK based on our Syrup Emulation Engine!  

We’re focusing on two primary goals for the SDK:

For example, let’s say you have a NES game and you’ve released it on itch.io or Steam. You’d love to add a few cool features like widescreen support or an interactive manual and then publish it on the Nintendo Switch - where to begin? With the SDK, we aim to make that process simple.

Porting games is expensive and can take a lot of time - We want more retro games for people to play, and this helps to accomplish this.

Helping smaller studios bring their homebrew or back-catalog games to modern consoles

Short Term Goal (1 year)

We want the Syrup SDK Tooling to be powerful enough that people can compare it to, say, Mario RPG Maker, in terms of its technology and ease of use.

We’re still discussing the full scope of this goal internally. If you have feedback, recommendations, or suggestions of what you’d like to see, drop us a note!

Integrating the Syrup SDK into other game engines, like Unity, Unreal, and others

Long Term Goal (2+ years)

Current State

We have several Alpha testers for the Syrup SDK to help iron out any bugs, and intend to roll it out to a larger group over time. 

Right now, it’s a simple Zip file, only runs on Windows based machines, and requires one-on-one consultation to get things up and running. But it’s evolving quickly, and we feel confident it’ll reach its final form soon™.  

If you’re interested in participating, please join our waitlist, and we’ll reach out to you as we expand. Once we open it up to a larger group, we’ll also make the SDK documentation publicly available on the website.

We are ultimately working toward a future where retro games are much more easily accessible for all gamers - let’s work together to make that happen!